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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Summary


We now have a working—if not pretty—level editor. In this chapter, we:

  • Added multiple layers and other types of data to the TileMap class that we built for Robot Rampage

  • Created a multi-project Visual Studio solution that shares code between projects

  • Added a Windows Forms form to our XNA Game Studio project and modified the program's startup process to render the form to a PictureBox control on the form

  • Implemented methods to allow communication between the Windows Form and the XNA game, including synchronized scroll bars, and updating member variables in the Game1 class in response to Windows Forms controls events

  • Implemented methods to load and save map files through the BinaryFormatter class

In the next chapter, we will flesh out the Gemstone Hunter project and cover the basics of building a platform-style game using the maps that we created with the level editor from this chapter.

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