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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Summary


Gemstone Hunter implements the basics of a platform-style game, allowing the player to move around on a tile-based game world. Key concepts from the Gemstone Hunter game include:

  • An alternative approach to sprite-based animation, using animation strips whose dimensions determine the number of frames in the animation instead of specifying individual frames from a larger sprite sheet

  • Deriving multiple game object types from a base type and specializing the behavior of each of the child types while maintaining basic interaction with the game world from the base class

  • Implementing gravity and tile map based collisions to allow the player to explore the game world

  • Parsing the map codes we generated in the Level Editor to populate the game world with gemstones and enemies when a level is loaded

  • Allowing the player to interact with hidden map codes for functionality such as level transitions and deadly areas

You've done it! With your first four XNA games completed, I hope that you now have not...

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