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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Summary


The Mars Runner project is now completed – at least as far as we will take it in this book. Where it goes from here is up to you! Try implementing some of the suggestions above, or come up with your own new ideas and work them into the game.

Over the course of Mars Runner, we have covered a number of important topics, which include utilizing and expanding the GSM system, adding a skybox to a 3D game, drawing instanced terrain meshes, abstracting support for 3D models, and bounding box based 3D collision detection.

Over the course of this book, we have discussed and implemented many of the fundamental techniques necessary to create 3D video games with XNA. While it would be impossible to cover every possible topic, I hope that you now have the foundation needed to explore the possibilities XNA brings to game development.

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