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Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build seven real-world cross-platform mobile apps with C# and Xamarin.Forms

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781789537505
Length 416 pages
Edition 1st Edition
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Authors (2):
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Daniel Hindrikes Daniel Hindrikes
Author Profile Icon Daniel Hindrikes
Daniel Hindrikes
Johan Karlsson Johan Karlsson
Author Profile Icon Johan Karlsson
Johan Karlsson
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Table of Contents (11) Chapters Close

Preface 1. Introduction to Xamarin 2. Building Our First Xamarin.Forms App FREE CHAPTER 3. A Matchmaking App with a Rich UX Using Animations 4. Building a Location Tracking App Using GPS and Maps 5. Building a Weather App for Multiple Form Factors 6. Setting up a Backend for a Chat App Using Azure Services 7. Building a Real-Time Chat Application 8. Creating an Augmented-Reality Game 9. Hot Dog or Not Hot Dog Using Machine Learning 10. Other Books You May Enjoy

Essential theory

This section will describe how AR works. The implementation differs slightly between platforms. Google's implementation is called ARCore, and Apple's implementation is called ARKit.

AR is all about superimposing computer graphics on top of a camera feed. This sounds like a simple thing to do, except that you have to track the camera position with great accuracy. Both Google and Apple have written some great APIs to do this magic for you, with the help of the motion sensors in your phone and data from the camera. The computer graphics that we add on top of the camera feed are synced to be in the same coordinate space as the surrounding real-life objects, making them appear as if they are part of the image you see on your phone.

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