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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Creating descriptors with a texture and a uniform buffer

In this sample recipe, we will see how to create the most commonly used resources: a combined image sampler and a uniform buffer. We will prepare a descriptor set layout for them, create a descriptor pool, and allocate a descriptor set from it. Then we will update the allocated set with the created resources. This way, we can later bind the descriptor set to a command buffer and access resources in shaders.

How to do it...

  1. Create a combined image sampler (an image, image view, and a sampler) with the selected parameters--the most commonly used are VK_IMAGE_TYPE_2D image type, VK_FORMAT_R8G8B8A8_UNORM format, VK_IMAGE_VIEW_TYPE_2D view type, VK_IMAGE_ASPECT_COLOR_BIT aspect, VK_FILTER_LINEAR filter mode, and...
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