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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Building the TRAPPIST-1 System

Now that we have Unity configured to build for our device, we can begin building our space themes VR environment. We have designed this project to focus on building and deploying a VR experience. If you are moderately familiar with Unity, this project will be very simple. Again, this is by design. However, if you are relatively new, then the basic 3D primitives, a few textures, and a simple orbiting script will be a great way to expand your understanding of the development platform:

  1. Create a new script by selecting Assets | Create | C# Script from the main menu. By default, the script will be titled NewBehaviourScript. Single click this item in the Project window and rename it OrbitController. Finally, we will keep the project organized by dragging OrbitController's icon to the Scripts folder.
  2. Double-click the OrbitController script item to...
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