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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning 2. Research - Learning from Your Users FREE CHAPTER 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Android and iOS differences

At the beginning, each of the platforms had a very different style. In the recent years, both the platforms are tending toward a common and simpler style, with flat elements and minimalistic interfaces. However, there are small differences that we can apply as minor design adjustments if we want our experience to be more native for each platform user.

It is important to read and understand the style guide of each of the platforms. In Android, we found the design guide Material Design (https://material.io/guidelines/), while Apple has iOS Human Interface Guidelines (https://developer.apple.com/ios/human-interface-guidelines/overview/design-principles/). Both offer solutions to general problems of content organization and interface design. We have to look for a balance between the visual identity of our application and the application of style guides...

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