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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Exploring Some More Useful Nodes

Unreal contains many different and useful nodes – some of which we’ve already seen, while others are still left to be explored. It would probably be too ambitious to try and cover them all, given the huge number of functions available at our fingertips, however, it’s also true that the more examples we see, the better prepared we’ll be when we need to create a new shader. That being the case, we’ll continue to look at some of those useful nodes that we haven’t had the chance to explore so far in the book.

So, we will cover the following recipes in this chapter:

  • Adding randomness to identical models
  • Adding dirt to occluded areas
  • Matching texture coordinates across different models
  • Using interior cubemaps to texture the interior of a building
  • Using fully procedural noise patterns
  • Adding detail with Detail Texturing

As always, here is a little snippet of what we’ll be...

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