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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Faking caustics with a Light Function

Nailing down the right look for a water surface can greatly increase the realism of our scenes, especially when dealing with tricky materials such as the ones that make use of translucency. Getting those nice reflections to show up, the refraction working in the right way, and the animation to feel believable is something we tackled in the previous recipe. On top of that, we can add an extra effect that is often seen in certain bodies of water: caustics.

This technique, which tries to mimic how the refracted envelope of light rays that the surface of a water body is projecting onto another object works, is difficult to calculate in real-time renderers. That being the case, we usually rely on approaches that try to fake the effect rather than realistically show it. We’ll be exploring one such method in the following pages.

Getting ready

Since this recipe is going to follow in the footsteps of the previous one, there’s nothing...

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