Summary
In this chapter, you learned how to put Blender's 3D sculpting toolset to great practical use by sculpting an organic Alien Plant model to use as a set piece for our 3D movie.
You also learned how to follow the reference image to create the block-out model.
After that, you learned how to refine that shape by adding geometry and sculpting finer details. We briefly delved into fixing problem areas and how to use masking as a useful tool in 3D sculpting.
Finally, you learned how to take this sculpted model and convert it into the low-resolution mesh that we will use in UE5.
In the next chapter, we will explore how and why a model needs to be UV mapped and how to bake texture maps to use them in our texturing tutorial in a later chapter.