Creating the controllers for the robot character
Next, we will create the Control Rig controllers as we did for the Alien Plant in Chapter 14, Making a Custom Rig for Our Alien Plant with Control Rig.
Exporting the robot and its skeleton from Blender
Before we can start, we need to export the skinned robot and its skeleton from Blender. The Blender file can also be downloaded from https://github.com/PacktPublishing/Unreal-Engine-5-Character-Creation-Animation-and-Cinematics/blob/main/Chapter15/EndOffChapter13_Results_Drone_Skinned.blend. In Blender, we need to select all the parts of the robot as well as the armature and export it as an FBX file. The export settings are the same as what we used for the Alien Plant in the Exporting the Alien Plant from Blender section in Chapter 14, Making a Custom Rig for Our Alien Plant with Control Rig. Figure 15.5 provides an overview of the important robot export settings: