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Unreal Engine 4.x Scripting with C++ Cookbook

You're reading from   Unreal Engine 4.x Scripting with C++ Cookbook Develop quality game components and solve scripting problems with the power of C++ and UE4

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Product type Paperback
Published in Mar 2019
Publisher
ISBN-13 9781789809503
Length 708 pages
Edition 2nd Edition
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Authors (3):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Stephen Whittle Stephen Whittle
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Stephen Whittle
William Sherif William Sherif
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William Sherif
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Table of Contents (16) Chapters Close

Preface 1. UE4 Development Tools FREE CHAPTER 2. Creating Classes 3. Memory Management, Smart Pointers, and Debugging 4. Actors and Components 5. Handling Events and Delegates 6. Input and Collision 7. Communication Between Classes and Interfaces: Part I 8. Communication Between Classes and Interfaces: Part II 9. Integrating C++ and the Unreal Editor: Part I 10. Integrating C++ and the Unreal Editor: Part II 11. Working with UE4 APIs 12. Multiplayer Networking in UE4 13. AI for Controlling NPCs 14. User Interfaces - UI and UMG 15. Other Books You May Enjoy

Technical requirements

As listed on UE4's FAQs page, it is recommend to have a a desktop PC with Windows 7 64-bit or a Mac with macOS X 10.9.2 or later, 8 GB of RAM, a quad-core Intel or AMD processor, and a DX11-compatible video card. UE4 will run on desktops and laptops below these recommendations, but performance may be limited.

For those using a Mac computer, Visual Studio for Mac currently does not support C++. You'll need to use a different IDE, such as Visual Studio Code or Xcode, instead.

You have been reading a chapter from
Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
Published in: Mar 2019
Publisher:
ISBN-13: 9781789809503
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