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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Proximity-based masking with mesh distance fields


You could say that each different recipe we've tackled so far has explored something new within Unreal's material creation pipeline. We sometimes talk about new material features, useful nodes, or smart shader creation techniques, and we even go as far as using other elements from outside the material editor to affect our creations. This is going to be one such example, since we'll be looking at a specific feature called Mesh Distance Fields that allows us to change the appearance of a material based on how close or far it is from other geometry in the scene. This, as you'll see, can be very useful, as it allows us to create dynamic effects such as distance-based masks or ambient occlusion-driven effects. Jump on board and let's take a look at one such example!

Getting ready

The scene we'll be using to demonstrate this technique is going to be very simple—in fact, we'll only use a plane and a sphere in terms of geometry. However, I'd advise...

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