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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Syncing objects and properties

Let's play ball! Back in Chapter 8, Playing With Physics And Fire, we implemented various ball games in VR. Now, we have the means to make a multiplayer one. We will make a game similar to the Headshot game, which uses your head as the paddle. But after this exercise, feel free to go and build multiplayer versions of the Paddle Ball and/or Shooter Ball games, which use a hand controller to hold and move a paddle to hit or deflect the ball.

Also, since the objective here is to focus on the multiplayer networking considerations, we will leave out some details covered in the earlier chapter, such as sound effects, particles, and object pooling.

Setting up the headshot ball game

First, we&apos...

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