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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Project setup


At this point, I have assumed that you have a fresh installation of Unity, and have started it up. You need to perform the following steps:

  1. Open the previous project. Now, let's first create a new scene by navigating to File | New Scene. With the new scene created, save it by navigating to File | Save Scene. Name it Main_Menu.unity and save it inside your Scenes folder.

  2. Let's first grab the background from our previous level so that we do not need to create it once again. To do that, double-click on the scene you created in the first chapter. Left-click on the Background object in the Hierarchy view and navigate to Edit | Copy. Go back to your Main_Menu scene and paste it into the world by navigating to Edit | Paste:

    Unity has an inbuilt GUI functionality through the UnityGUI system that allows us to create interfaces through scripts.

    Note

    Unless you are using Unity 4.6 or later, Unity doesn't have an included visual GUI development system, but you can find tools on the Unity Asset...

You have been reading a chapter from
Unity Game Development Blueprints
Published in: Nov 2014
Publisher:
ISBN-13: 9781783553655
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