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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Using sprite placeholders to create a simple physics scene

Unity offers physics for 2D scenes by providing Colliders, Rigidbodies, gravity, and so on, just as it does for 3D scenes. In this recipe, we’ll create a 2D mountain-style landscape made up of some colored triangles, and then have some square blocks fall down due to gravity into one of the low dips where two triangles overlap. Rather than using images for our sprites, we’ll learn how to use 2D geometric sprite placeholders, a feature in Unity allowing for quick prototyping and scene layouts, where the placeholder sprites can easily be replaced with texture images later. The following screenshot illustrates the starting and ending locations of the square blocks as they fall down and collide with the triangular landscape sprites:

Figure 8.51: A physics scene where 2D squares fall into a dip in the landscape

Getting ready

We’ll create everything from scratch in Unity for this recipe, so no...

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