Time for action – creating the tank
At this point, the creation of our tank will primarily consist of the creation and arrangement of the tank's components.
Start by dragging the tank from the Project window to the Hierarchy window. You will notice that the name of the tank appears in blue color in the Hierarchy window. This is because it is a prefab instance. Any model in your project largely acts like a prefab. But, we want our tank to do more than just sit there. So, being a prefab of a static mesh is not helpful. Therefore, select your tank in the Hierarchy window and we will start making it useful by removing the
Animator
component. To do this, select the gear to the right of theAnimator
component in the Inspector window. From the new drop-down list, select Remove Component and it will be removed.If you are using the tank provided by default, selecting the different parts of it will reveal that all the pivot points are at the base. This will not be useful for making our turret and cannon...