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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – controlling the chassis


A normal tank rotates in place, and it can easily move forward and back. We will make our tank do this with the creation of a single script.

  1. The second script is called ChassisControls. It will make our tank move around. Create it in the Scripts folder as well.

  2. The first three lines of the script define the variables the tank will need to move around. We will also be able to change them in the Inspector window, in case our tank is too fast or too slow. The first line defines a variable that holds a connection to a CharacterController component. This component will easily move the tank around, but will allow it to be stopped by walls and other colliders. The next two lines of code define how fast we move and rotate:

    public CharacterController characterControl;
    public float moveSpeed = 10f;
    public float rotateSpeed = 45f;
  3. Now let's add our good friend OnGUI to the mix. This should look mostly familiar. We are creating four buttons that will sit in the...

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