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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Creating a basic material with Standard Shader (Specular setup)

In this recipe, we will learn how to create a basic material using the new Standard Shader (Specular Setup), an Albedo map, and a Specular/Smoothness map. The material will feature both metallic and non-metallic parts, with various smoothness levels.

Getting ready

Two files have been prepared to support this recipe: a 3D model (in FBX format) of a battery, and an UVW template texture (in PNG format) to guide us when creating the diffuse texture map. 3D models and UVW templates can be made with 3D modeling software, such as 3DS MAX, Maya, or Blender. All necessary files are available in the 1362_04_01 folder.

How to do it...

To create a basic material, follow these steps:

  1. Import the battery.FBX and uvw_template.png files to your project.
  2. Place the battery model in the scene by dragging it from the Assets folder, in the Project view, to the Hierarchy view. Select it on the Hierarchy view and make sure, via the Transform component on...
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