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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Making a platform start falling once stepped-on using a Trigger to move animation from one state to another

In many cases we don't wish an animation to begin until some condition has been met, or some event occurred. In these cases a good way to organize the Animator Controller is to have two animation states (clips) and a Trigger on the Transition between the clips. We use code to detect when we wish the animation to start playing, and at that time we send the Trigger message to the Animation Controller, causing the transition to start.

In this recipe we'll create a water platform block in our 2D platform game; such blocks will begin to slowly fall down the screen as soon as they have been stepped on, and so the player must keep on moving otherwise they'll fall down the screen with the blocks too! It looks as shown in the following screenshot:

Making a platform start falling once stepped-on using a Trigger to move animation from one state to another

Getting ready

This recipe builds on the previous one, so make a copy of that project, and work on the copy for this recipe.

How to do...

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