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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Random reigns supreme


Being able to pull and effectively use random numbers is another game development essential. With random numbers, you can make sure every card deal is different, like you've just done with your Robot Repair game. You can make enemies behave unpredictably, making it seem as though they're acting intelligently (without having to bother with complicated Artificial Intelligence programming! See Chapter 12, Game #5 –Kisses 'n' Hugs, for more on this technique.) You can make spaceships attack from surprising angles. You can build an avatar system with a Shuffle button that randomly dresses up your player's character.

The best game developers use random numbers to make their games meatier, more visually appealing, and more fun! The worst game developers use random numbers in all the wrong ways. Imagine a game where, whenever you shot a gun, the bullet traveled in a completely random direction! Random numbers can dramatically help or hinder your gameplay. Use them wisely, and...

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