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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Environment

When a player enters a game where the narrative is mostly driven by the environment, you need to ensure that most of the questions they may ask are answered. We will spend time in three major structures of environmental development – environmental design, blocking, and iteration. This should sound familiar from the character work we did previously in Chapter 4! Fortunately, there are differences involved in the environment regarding characters that we will cover quite extensively in this chapter. By the end of this chapter, you will have worked through enough environment questions to know how we designed our narrative, but also to work on your own. Let’s break down the topics so that you can get a glimpse of the chapter:

  • Design – sketching, mood boards, and staging
  • Blocking out – Mesh Blocking, Unity Terrain, Unity Probuilder
  • Working through the iteration process
  • Environmental design

The environment in a...

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