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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Test your knowledge

Q1. Static variables are...

A. Hidden variables for static objects

B. Shared variables across all instances of a class

C. Protected variables

D. Constants

Q2. The Profiler is useful for...

A. Pausing gameplay

B. Identifying performance issues

C. Removing objects

D. Checking audio levels

Q3. UI objects are useful for...

A. Creating interface elements

B. Making animations

C. Sorting objects by name

D. Editing mesh objects

Q4. The Layer Collision Matrix lets you…

A. Prevent groups of objects from colliding

B. Make objects collide

C. Remove all collisions

D. Activate low-quality collisions

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