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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
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Alan Zucconi
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Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack 2. Creating Your First Shader FREE CHAPTER 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Creating a Holographic Shader

More and more space-themed games are being released every year. An important part of a good sci-fi game is the way futuristic technology is presented and integrated into gameplay. There's nothing that screams futuristic more than holograms. Despite being present in many flavors, holograms are often represented as semi-transparent, thin projections of an object. This recipe shows you how to create a shader that simulates such effects. Take this as a starting point: you can add noise, animated scan lines, and vibrations to create a truly outstanding holographic effect. The following screenshot shows an example of a Holographic effect:

Getting ready

Create a shader called Holographic. Attach...

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