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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Chapter 1- Unity Fundamentals

Q1. Assets are imported directly into the…

  • D. Project Panel

Q2. You can quickly create first person controls using

  • C. First Person Controllers

Q3. The Prototyping Package is most useful for...

  • A. Building Levels

Q4. When pressed in the scene tab, the F key will...

  • A. Center the view on the selected object

Q5. You can access the Snapping Feature by pressing...

  • B. V
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