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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
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Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Post-Processing Stack 2

Unity 2018 and above ships with a newer version of the post-processing stack for adding volume-based post-process effects to your project. Let's use these post-processing camera effects to enhance the appeal of the scene. As mentioned in earlier chapters, post-process effects are filters and adjustments applied to the pixels of the scene camera to stylize or improve the aesthetics of the rendered frame.

To add the newest version of the Post-Processing Stack, choose Window | Package Manager from the application menu. See Figure 9.19:

Post-Processing Stack 2

Figure 9.19: Displaying the Package Manager…

From the Packages List, click the All button to filter the list and view all available or installed packages. Select the Post-Processing package by clicking on it from the list. Once selected, click the install button to add the package to your project. If the project is already added, you may have the option of updating to the latest version by clicking the Update button. See Figure...

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