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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

C# scripting in Unity

Defining game logic, rules, and behavior often requires scripting. Specifically, to transform a static and lifeless scene with objects into an environment that does something, a developer needs to code behaviors. It requires someone to define how things should act and react under specific conditions. The coin collection game is no exception to this. In particular, it requires three main features:

  • To know when the player collects a coin
  • To keep track of how many coins are collected during gameplay
  • To determine whether a timer has expired

There's no default out-of-the-box functionality included with Unity to handle this scenario. So we must write some code to achieve it. Unity supports two languages, namely, UnityScript (sometimes called JavaScript) and C#. Both are capable and useful languages, but this book uses C# because, going forward, support for JavaScript will eventually be dropped. Let's start coding these three features in sequence. To create a new script...

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