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Unity 2018 Artificial Intelligence Cookbook

You're reading from   Unity 2018 Artificial Intelligence Cookbook Over 90 recipes to build and customize AI entities for your games with Unity

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788626170
Length 334 pages
Edition 2nd Edition
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (12) Chapters Close

Preface 1. Behaviors - Intelligent Movement 2. Navigation FREE CHAPTER 3. Decision Making 4. The New NavMesh API 5. Coordination and Tactics 6. Agent Awareness 7. Board Games and Applied Search AI 8. Learning Techniques 9. Procedural Content Generation 10. Miscellaneous 11. Other Books You May Enjoy

Finding the shortest path with Dijkstra

Dijkstra's algorithm was initially designed to solve the single-source shortest path problem for a graph. Thus, the algorithm finds the lowest-cost route to everywhere from a single point. We will learn how to make use of it given two different approaches.

Getting ready

The first thing to do is to import the binary heap class from the Game Programming Wiki (GPWiki) into our project, given that neither the .Net framework nor Mono have a defined structure for handling binary heaps or priority queues.

The source file is already in the book's online repository service provider as it is no longer available online.

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You have been reading a chapter from
Unity 2018 Artificial Intelligence Cookbook - Second Edition
Published in: Aug 2018
Publisher:
ISBN-13: 9781788626170
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