In this chapter, we explored a number of ways that we can make use of Unity's Analytics tool to make our games better: from how to tell what our players are doing to learning how we can adjust our game based on that feedback without users having to download an entire new copy of our game.
With this, we have all of the implementation details of our game completed, but our game right now is pretty barebones. In the next chapter, we will look into ways to make our game more polished using features such as particle systems and screen shake.