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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Summary

We now have our game running on both Android and iOS devices, and we have learned the steps that we'll need to take each time we want to deploy our games on these devices.

While I will not be writing about exporting to both devices again until we get to Chapter 10, Game Build and Submission, it's a good idea on your end to do so to see how the changes that we make will work with both devices and keep testing on each platform to make sure that your project works correctly and at a frame rate that you are okay with.

This is especially important to note as running the project on your PC via the editor or an emulator will not always work the same both ways. You may find that certain things will slow down your device and make your game choppy. You may also find something that runs fine on your mobile device will slow down your computer. The thing is, you won&apos...

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