Chapter 6. Point Clouds and Postprocessing
In this chapter, we'll cover the following recipes:
- Creating a point cloud based on a geometry
- Creating a point cloud from scratch
- Coloring individual points in a point cloud
- Styling individual points
- Moving individual points of a point cloud
- Exploding a point cloud
- Setting up the basic postprocessing pipeline
- Creating custom postprocessing steps
- Saving WebGL output to disk