What this book covers
Chapter 1, Getting Started with Studio Modeling, teaches you the basics of creating standard props and working with the primitive shapes of Roblox parts, as well as how to use plugins to speed up your workflow.
Chapter 2, Introduction to Solid Modeling and CSG Tools, covers the Roblox CSG tools to create unique shapes, sculpt rocks, and create shaped holes cutting through solid walls.
Chapter 3, Sculpting Terrain, examines the Terrain Editor and its tools, and how to use them alongside plugins to create beautiful terrain landscapes and biomes.
Chapter 4, Learning to Use VFX, looks at the built-in VFX options that Roblox provides, such as Particles, Beams, and Trails to create visual effects and modify their properties.
Chapter 5, Building a Multiplayer Obby, uses our previous knowledge to create a simple obby game with four unique stages and use spawn points to create checkpoints.
Chapter 6, Designing a House, goes over the workflow, starting with the planning and layout stages, of building an enterable and furnished house.
Chapter 7, Single-Player Map Flow, provides a complete single-player story-driven map featuring obstacles such as locked doors. We will also look at how to keep players on track and not get lost.
Chapter 8, Building a PvP Map, puts our skills to the test by showing us how to create a large PvP map with two team sides. We will see how to properly balance the map and scale it appropriately.
Chapter 9, Monetizing Your Experience, explores the different methods of how you can monetize your Roblox experience, such as through game passes and developer products.
Chapter 10, Extra Building Recipes, provides extra activities. We will be first customizing a weapon, sword, and vehicle system to have custom properties and attributes. We will then look at how to enable Team Create, followed by customizing our experience settings through the Game Settings panel.