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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Frustum culling using compute shaders

In this recipe, we will show how to do frustum culling using the GPU and compute shaders.

In the world of real-time rendering, efficient rendering is key to achieving smooth performance and high-quality visuals. One of the most widely used techniques to optimize rendering is frustum culling. Frustum culling is a process that improves rendering speed by ignoring or culling objects that are not visible within the camera’s FOV, or frustum. The following diagram demonstrates it visually:

Figure 3.8 – Frustum culling works by ignoring objects that fall outside of the camera’s view (the frustum)

Figure 3.8 – Frustum culling works by ignoring objects that fall outside of the camera’s view (the frustum)

Frustum culling works by testing each object in the scene to see if it lies within the camera’s frustum. If an object is entirely outside the frustum, it gets culled; that is, it’s not drawn. This can significantly reduce the number of primitives that need to be drawn. Traditionally, culling...

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