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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Uploading data to buffers

Uploading data from the application to the GPU depends on the type of buffer. For host-visible buffers, it’s a direct copy using memcpy. For device-local buffers, we need a staging buffer, which is a buffer that is visible both by the CPU and the GPU. In this recipe, we will demonstrate how to upload data from your application to the device-visible memory (into a buffer’s memory region on the device).

Getting ready

If you haven’t already, please refer to the Understanding Vulkan’s memory model recipe.

How to do it…

The upload process depends on the type of buffer:

  1. For host-visible memory, it’s enough to retrieve a pointer to the destination using vmaMapMemory and copy the data using memcpy. The operation is synchronous, so the mapped pointer can be unmapped as soon as memcpy returns.

    It’s fine to map a host-visible buffer as soon as it is created and leave it mapped until its destruction. That is the recommended approach, as you don’t incur the overhead of mapping the memory every time it needs to be updated:

    VmaAllocator allocator;   // Valid VMA allocator
    VmaAllocation allocation; // Valid VMA allocation
    void *data;               // Data to be uploaded
    size_t size;              // Size of data in bytes
    void *map = nullptr;
    VK_CHECK(vmaMapMemory(allocator, allocation,
                          &map));
    memcpy(map, data, size);
    vmaUnmapMemory(allocator_, allocation_);
    VK_CHECK(vmaFlushAllocation(allocator_,
                                allocation_, offset,
                                size));
  2. Uploading data to a device-local memory needs to be (1) copied to a buffer that is visible from the host first (called a staging buffer) and then (2) copied from the staging buffer to the device-local memory using vkCmdCopyBuffer, as depicted in Figure 2.4. Note that this requires a command buffer:
Figure 2.4 – Staging buffers

Figure 2.4 – Staging buffers

  1. Once the data is residing on the device (on the host-visible buffer), copying it to the device-only buffer is simple:
    VkDeviceSize srcOffset;
    VkDeviceSize dstOffset;
    VkDeviceSize size;
    VkCommandBuffer commandBuffer; // Valid Command Buffer
    VkBuffer stagingBuffer; // Valid host-visible buffer
    VkBuffer buffer; // Valid device-local buffer
    VkBufferCopy region(srcOffset, dstOffset, size);
    vkCmdCopyBuffer(commandBuffer, stagingBuffer, buffer, 1, &region);

Uploading data from your application to a buffer is accomplished either by a direct memcpy operation or by means of a staging buffer. We showed how to perform both uploads in this recipe.

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The Modern Vulkan Cookbook
Published in: Apr 2024
Publisher: Packt
ISBN-13: 9781803239989
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