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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Creating a graphics pipeline

Once all the required states and pipeline properties have been gathered and instantiated, creating a graphics pipeline in Vulkan is a straightforward process. This involves populating the VkGraphicsPipelineCreateInfo structure and calling vkCreateGraphicsPipelines.

In this recipe, you will learn how to create a graphics pipeline object in Vulkan.

Getting ready

For more information, please refer to the constructor of the VulkanCore::Pipeline class in the repository.

How to do it…

Populating the structures referenced by VkGraphicsPipelineCreateInfo is not complicated, but a tedious task.

  1. Once all structures of all states have been instantiated, all we need to do is create an instance of VkGraphicsPipelineCreateInfo and call vkCreateGraphicsPipelines:
    const VkGraphicsPipelineCreateInfo pipelineInfo = {
        .sType=VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
        .stageCount = uint32_t...
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