Part 3: Consumer and Enterprise Use Cases
In Part 3, we will immerse ourselves in the evolving landscape of social interaction, work, arts and entertainment, and retail within the Metaverse, emphasizing a wide range of practical use cases that leverage AR and VR and best business practices. We will start with an examination of emerging social media technologies, envisioning scenarios spanning from limited contact to personalized interactions, and shedding light on how individuals will engage and cooperate in this digital realm. Ways of working within the Metaverse are then discussed, covering both virtual and physical tasks. Furthermore, we anticipate a Metaverse brimming with 3D and 2D games, streaming entertainment, and artistic expression, accentuating the distinctions between AR and VR experiences. The prospect of shopping within the Metaverse is highly anticipated, promising tailor-made retail encounters. In essence, Part 3 provides an encompassing grasp of how the Metaverse is...