Technical requirements
Through this chapter, we are going to use the fourth folder of our Godot Engine project repository, available through the following link:
https://github.com/PacktPublishing/The-Essential-Guide-to-Creating-Multiplayer-Games-with-Godot-4.0
After importing the project into your Godot Engine project manager, open it and navigate to the res://04.creating-an-online-chat
folder. Then, open the ChatControl.tscn
and ChatControl.gd
files. They are going to be the focus of this chapter.
Coming next in this chapter, we are going to learn the basic concepts of reliable and unreliable data exchange and how channels work so we have the ground set for our chat system.