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The Complete Rust Programming Reference Guide

You're reading from   The Complete Rust Programming Reference Guide Design, develop, and deploy effective software systems using the advanced constructs of Rust

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Product type Course
Published in May 2019
Publisher Packt
ISBN-13 9781838828103
Length 698 pages
Edition 1st Edition
Languages
Concepts
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Authors (3):
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Vesa Kaihlavirta Vesa Kaihlavirta
Author Profile Icon Vesa Kaihlavirta
Vesa Kaihlavirta
Rahul Sharma Rahul Sharma
Author Profile Icon Rahul Sharma
Rahul Sharma
Claus Matzinger Claus Matzinger
Author Profile Icon Claus Matzinger
Claus Matzinger
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Toc

Table of Contents (29) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Getting Started with Rust FREE CHAPTER 2. Managing Projects with Cargo 3. Tests, Documentation, and Benchmarks 4. Types, Generics, and Traits 5. Memory Management and Safety 6. Error Handling 7. Advanced Concepts 8. Concurrency 9. Metaprogramming with Macros 10. Unsafe Rust and Foreign Function Interfaces 11. Logging 12. Network Programming in Rust 13. Building Web Applications with Rust 14. Lists, Lists, and More Lists 15. Robust Trees 16. Exploring Maps and Sets 17. Collections in Rust 18. Algorithm Evaluation 19. Ordering Things 20. Finding Stuff 21. Random and Combinatorial 22. Algorithms of the Standard Library 1. Other Books You May Enjoy Index

Summary


Rust takes a low-level systems programming approach to memory management, promising C-like performance, sometimes even better. It does this without requiring a garbage collector through its use of ownership, lifetimes, and borrow semantics. We covered a whole lot of ground here in a subject that's probably the heaviest to grasp for a new Rustacean. That's what people familiar with Rust like to call themselves, and you are getting close to becoming one! Getting fluent in this shift of thinking of ownership at compile time takes a bit of time, but the investment in learning these concepts pays off in the form of reliable software with a small memory footprint.

Our next chapter will concern how fallible situations are handled in Rust. See you there!

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