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The Complete Guide to DAZ Studio 4

You're reading from   The Complete Guide to DAZ Studio 4 Bring your 3D characters to life with DAZ Studio

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849694087
Length 348 pages
Edition 1st Edition
Languages
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Author (1):
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Paolo Ciccone Paolo Ciccone
Author Profile Icon Paolo Ciccone
Paolo Ciccone
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Table of Contents (15) Chapters Close

Preface 1. Quick Start – Our First 3D Scene FREE CHAPTER 2. Customizing Studio 3. Posing Figures 4. Creating New Characters with Morphs 5. Rendering 6. Finding and Installing New Content 7. Navigating the Studio Environment 8. Building a Full Scene 9. Lighting 10. Hyper-realism – the Reality Plugin 11. Creating Content 12. Animation A. Installing DAZ Studio Index

Summary


In this chapter, we have deepened our understanding of how 3D models work by examining the building blocks of every model: vertices and polygons. We saw that we can subdivide polygons to obtain a higher resolution mesh with smoother surfaces.

We also learned how to move around with a camera and why it's important to use a real camera instead of relying on Perspective View. The use of focal length and camera position showed us how we can dramatically change the perspective of our scene by either stretching or compressing the depth. The same trick can be used to distort the faces of our characters or to create a flattering portrait.

We saw what kind of lights are available in Studio, when it's appropriate to use them, and how to handle the shadows projected by them. We talked about keeping the shadows on and how that aspect of our scene can contribute to the overall realism of the scene.

The presence of two content managers in Studio can present some challenges, and so we examined how...

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