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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

How shaders work


We have already discussed that shaders process either vertices or pixels. So, the basic working principle is to change or manipulate data at runtime:

A shader process is a specific set of instructions to process vertices or fragments. Different shader programs can be written for various types of processing.

A vertex shader is used to change the shape of the model; it can also change the surface-formation system.

Pixel/fragment shaders can change the pixel color value along with opacity. Pixel data can be merged, modified, or replaced by a shader program to form a new digital image.

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