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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Common game development mistakes


It is not always possible to look into each and every performance aspect at every development stage. It is a very common practice to use assets and write code in a temporary mode and use it in the final game.

This affects the overall performance and future maintenance procedure. Here are few of the most common mistakes made during game development.

Use of non-optimized images

An artist creates art assets, and the developer directly integrates those into the game for the debug build. However, most of the time, those assets are never optimized, even for the release candidate.

This is the reason there may be plenty of high-bit images where the asset contains limited information. Alpha information may be found in opaque images.

Use of full utility third-party libraries

The modern day development style does not require each and every development module to be written from scratch. Most of the developers use a predefined third-party library for common utility mechanisms...

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