Common game development mistakes
It is not always possible to look into each and every performance aspect at every development stage. It is a very common practice to use assets and write code in a temporary mode and use it in the final game.
This affects the overall performance and future maintenance procedure. Here are few of the most common mistakes made during game development.
Use of non-optimized images
An artist creates art assets, and the developer directly integrates those into the game for the debug build. However, most of the time, those assets are never optimized, even for the release candidate.
This is the reason there may be plenty of high-bit images where the asset contains limited information. Alpha information may be found in opaque images.
Use of full utility third-party libraries
The modern day development style does not require each and every development module to be written from scratch. Most of the developers use a predefined third-party library for common utility mechanisms...