2D game development constraints
From the perspective of 2D game development, the main constraints are as follows:
- 2D art assets
- 2D rendering system
- 2D mapping
- 2D physics
2D art assets
Art asset constraints are mainly limited to graphical or visual assets, which include images, sprites, and fonts. It is not difficult to understand that a larger asset will take more time to process and render than a smaller asset, resulting in less performance quality.
Sets of 2D art assets
It is not possible to deliver maximum display quality with a single set of assets in Android game development. This is the reason most Android game developers choose high-resolution assets as their base build. This normally performs well for high-configuration hardware platforms, but does not provide quality performance on low-configuration devices. Many developers opt for the option of porting for multiple resolution hardware platforms. This again takes time to complete the project.
Same asset set for multiple resolutions
Many...