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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

2D game development constraints

From the perspective of 2D game development, the main constraints are as follows:

  • 2D art assets
  • 2D rendering system
  • 2D mapping
  • 2D physics

2D art assets

Art asset constraints are mainly limited to graphical or visual assets, which include images, sprites, and fonts. It is not difficult to understand that a larger asset will take more time to process and render than a smaller asset, resulting in less performance quality.

Sets of 2D art assets

It is not possible to deliver maximum display quality with a single set of assets in Android game development. This is the reason most Android game developers choose high-resolution assets as their base build. This normally performs well for high-configuration hardware platforms, but does not provide quality performance on low-configuration devices. Many developers opt for the option of porting for multiple resolution hardware platforms. This again takes time to complete the project.

Same asset set for multiple resolutions

Many...

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