Adding final modifiers
In this section, we will add two modifiers to our shirt mesh to make it look better and more realistic. The first modifier is the Solidify modifier, which will give the cloth some thickness. The second modifier will be another Subdivision Surface modifier, which will create a smooth and final look for our cloth.
Let's get started!
- Select the shirt object in the 3D Viewport.
- Click the Modifier Properties tab to the right of the 3D Viewport.
- Click the Add Modifier button at the top and select Solidify from the drop-down menu.
- Make sure that the Solidify modifier is below all the other modifiers. This will ensure that the cloth simulation won't take this modifier into consideration when running the simulation.
- The default Solidify settings work great. Feel free to adjust the Thickness value to increase or decrease the thickness of the cloth.
- The Offset value is set to
-1
by default. This means that the cloth will expand inward...