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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Polling for device movement with Core Motion


Apple provides the Core Motion framework to expose precise information on the iOS device's orientation in physical space. We can use this data to move our player on the screen when the user tilts their device in the direction they want to move. This unique style of input offers new gameplay mechanics in mobile games.

You will need a physical iOS device for this Core Motion section. The iOS simulator in Xcode does not simulate device movement. However, this section is only a learning exercise and is not required to finish the game we are building. Our final game will not use Core Motion. Feel free to skip the Core Motion section if you cannot test with a physical device.

Implementing the Core Motion code

It is very easy to poll for device orientation. We will check the device's position during every update and apply the appropriate force to our player. Follow these steps to implement the Core Motion controls:

  1. In GameScene.swift, near the very top,...

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