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Swift Cookbook

You're reading from   Swift Cookbook Over 50 hands-on recipes to help you create apps, solve problems, and build your portfolio of projects in Swift

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784391379
Length 392 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with Xcode and Swift FREE CHAPTER 2. Standard Library and Collections 3. Using Structs and Generics 4. Design Patterns with Swift 5. Multitasking 6. Playground 7. Swift Debugging with Xcode 8. Integrating with Objective-C 9. Dealing with Other Languages 10. Data Access 11. Miscellaneous Index

Calling a cab


Let's imagine that we work for a taxi company, which already has an app that allows clients to call a taxi from it. As you may imagine, the company can start giving additional services rather than only using traditional cars; for example, let's imagine that they now want to offer hiring a van for people that have a lot of luggage.

In this recipe, we are going to start with a pure Objective-C application. After this, we are going to modify it so that we are prepared to add the Swift code in the future.

Getting ready

Let's start creating a project called Chapter 8 Cab, but in this case, select Objective-C instead of Swift as the programming language, as shown in the following screenshot:

How to do it...

  1. First, create a new file for your project, and select Cocoa Touch Class, which is located on the upper right-hand side of the iOS source:

  2. Then, create a file called Car, which should be a subclass of NSObject, as shown here:

    You will see that two files are created: Car.h and Car.m.

  3. Click...

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