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SketchUp 2014 for Architectural Visualization

You're reading from   SketchUp 2014 for Architectural Visualization Create stunning photorealistic and artistic visuals of your SketchUp models

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Product type Paperback
Published in May 2014
Publisher Packt
ISBN-13 9781783558414
Length 448 pages
Edition Edition
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Toc

Table of Contents (20) Chapters Close

SketchUp 2014 for Architectural Visualization Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Quick Start Tutorial 2. Collecting a Toolset FREE CHAPTER 3. Composing the Scene 4. Modeling for Visualization 5. Applying Textures and Materials for Photorealistic Rendering 6. Entourage the SketchUp Way 7. Non-photoreal Visuals with SketchUp 8. Photorealistic Rendering 9. Postproduction in GIMP 10. Animations 11. Presenting Visuals in LayOut 12. Interactive Visualization Choosing a Rendering Software Index

Applying SketchUp materials


You will now add some flooring materials straight from the ones included in SketchUp. In Chapter 5, Applying Textures and Materials for Photorealistic Rendering, we will look at creating and obtaining many more materials from photos and online texture banks. For now, let's stick to what's already there, so you can see how good a render you can get straight out of a basic, no frills, SketchUp model.

Timber flooring material

In SketchUp, materials are applied with the paint bucket tool. You only need to select the right material or color and "pour" it onto a surface:

  1. If the Materials pallet is not visible, navigate to Window | Materials to enable it.

  2. Select Wood from the drop-down box.

  3. Select a wood material by clicking on one of the thumbnail images. Your cursor will change to a Paint Bucket symbol.

  4. Click on the floor to apply the material. Try a few different wood patterns until you find the one that you like best.

  5. Now, draw a rectangle on the floor for a carpet, as shown in the following screenshot:

  6. Use the Push/Pull tool to slightly elevate the rectangle.

  7. Select a carpet texture and paint it onto the raised surface, as shown in the following screenshot:

You've now got two textures in the scene that you'll be able to modify in Thea to add shininess, highlights, or reflections. The matt will stay as it is. You will learn how to add surface details such as the ones in Chapter 8, Photorealistic Rendering. We will look at creating and applying SketchUp materials in more detail in Chapter 5, Applying Textures and Materials for Photorealistic Rendering.

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