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SFML Game Development

You're reading from   SFML Game Development If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here – the only real limit is your imagination.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696845
Length 296 pages
Edition 1st Edition
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Authors (4):
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Artur Moreira Artur Moreira
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Artur Moreira
Jan Haller Jan Haller
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Jan Haller
 SFML SFML
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SFML
Henrik Valter Vogelius Henrik Valter Vogelius
Author Profile Icon Henrik Valter Vogelius
Henrik Valter Vogelius
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Table of Contents (18) Chapters Close

SFML Game Development
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Making a Game Tick 2. Keeping Track of Your Textures – Resource Management FREE CHAPTER 3. Forge of the Gods – Shaping Our World 4. Command and Control – Input Handling 5. Diverting the Game Flow – State Stack 6. Waiting and Maintenance Area – Menus 7. Warfare Unleashed – Implementing Gameplay 8. Every Pixel Counts – Adding Visual Effects 9. Cranking Up the Bass – Music and Sound Effects 10. Company Atop the Clouds – Co-op Multiplayer Index

Summary


So, in this chapter we implemented the foundation for a GUI library that can easily be extended upon. Even without extending the classes, it provided a functional user interface.

Implementing a nice and simple composite GUI library, along with handling its events and rendering were some of the skills attained in the chapter. Also, we have shown how to integrate such a system into what we already had, making the menu and the settings state richer than ever.

Now it is time to keep going into the next chapter, where we will handle gameplay mechanics. This means adding a fun factor to the game we are making, by adding enemies, projectiles, and other gameplay rules, which define a game's quality more prominently than other systems do. After all, who would want to play the best graphically accurate game if it weren't fun?

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