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Sculpting in ZBrush Made Simple

You're reading from   Sculpting in ZBrush Made Simple Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781803235769
Length 508 pages
Edition 1st Edition
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Author (1):
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Lukas Kutschera Lukas Kutschera
Author Profile Icon Lukas Kutschera
Lukas Kutschera
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Table of Contents (19) Chapters Close

Preface 1. Part 1: The Adventure Begins: Sculpting in ZBrush FREE CHAPTER
2. Chapter 1: Getting Started with ZBrush 3. Chapter 2: Sculpting a Demon Bust with DynaMesh 4. Chapter 3: Exploring the Gizmo, PolyGroups, and Masking 5. Chapter 4: Exploring Brushes and Alphas 6. Chapter 5: Creating an Optimized Mesh Using ZRemesher and ZProject 7. Chapter 6: Texturing Your Sculpture with Materials, Polypaint, and UVs 8. Chapter 7: Lighting and Rendering Your Model 9. Part 2: Creating Characters from Scratch: A Comprehensive Guide
10. Chapter 8: Sculpting Human Anatomy 11. Chapter 9: Creating Costumes, Armor, and Accessories with Classic Modeling Techniques 12. Chapter 10: Preparing and Exporting Our Model for 3D Printing 13. Part 3: Sculpting a Female Head: Tips and Techniques
14. Chapter 11: Sculpting a Female Head 15. Chapter 12: Adding Skin Detail, Sculpting Hair, and Using FiberMesh 16. Chapter 13: Building a Portfolio and Leveraging Social Media 17. Index 18. Other Books You May Enjoy

Exploring and customizing the ZBrush UI

The ZBrush UI contains a 3D canvas, where you can view and work on your models. By default, it should look like this (though I have changed the UI color to allow for better readability in print):

Figure 1.9 – The ZBrush UI

Figure 1.9 – The ZBrush UI

The buttons around the canvas are assembled there to be easily accessible; however, these same buttons can also be found in the ZBrush menus. If you click on a menu, it will open and show multiple sub-menus for you to explore.

Clicking on the Divider Space icon on the left and right sides of the screen (marked with a circle in the following screenshot) will create additional space, allowing you to drag and dock menus onto this space and keep them open and easily accessible:

Figure 1.10 – Before (left) and after (right) adding space on the left side of the canvas

Figure 1.10 – Before (left) and after (right) adding space on the left side of the canvas

To do so, left-click and drag the circle symbol in the upper-left corner of the menu, move...

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