Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

Arrow left icon
Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
Arrow right icon
Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Creating attack pattern 1


To make this fight more interesting, let's start writing the attack patterns.

Prepare for lift off

The thing with attack patterns is figuring out an interesting movement pattern first and then finding a way to create a script that moves the sprite according to that pattern. For this game, we will create three very distinct movement patterns.

The first one will be to move the boss in a pattern similar to the number 8. The number 8 will be lying horizontally, so the boss sprite will appear to be bobbing back and forth and weaving around the player character.

Engage thrusters

We will start this pattern when the correct message is called. Since this is the first pattern that we make, we have named it pattern1.

  1. We add a new script starting with when I receive <pattern1>.

  2. Then we use set rotation style <all around> so that the sprite can move about freely and make loops as it goes.

  3. We move the sprite to the center of the screen with glide 1 secs to x: () y: (); fill...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image