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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – synchronizing and animating the horse


The first part of this exercise will be familiar to you. We want to animate the horse using its costumes. However, we'll combine that animation with another say block to create a fluid scene:

  1. Continue building the script by adding a next costume block.

  2. Add a wait () secs block.

  3. Add a next costume block. Note that since we are not actually going to call the name of the costume for the horse1 sprite, we're not going to take the time to rename them from their defaults.

  4. Add a say () block with an empty input value.

  5. Double-click on the script to run the code.

What just happened?

It was a tough crowd, and the joke fell flat, causing the horse to nervously rear up on its hind legs and say Hello, Is this thing on?. Even though our script technically runs the say (Hello, Is this thing on?) block before switching to the costume of the horse on its hind legs via the next costume block, any delay between the two actions is going to be difficult to notice...

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